Source Video P1 features a 3D animated penguin character with black and white fur, an orange beak, and a round body, situated on a pure white background.
Use Video P1 as the motion, camera, timing, and scene reference. Use the uploaded Character P2 as the facial appearance reference.
Apply and adapt the facial features, eyes, and overall style of Character P2 into the head/face area of the penguin in P1. Crucially, strictly preserve the original 3D anatomy, orange beak, fur texture, and overall head shape of the penguin. The P2 features should seamlessly blend into the penguin's head without overwriting its physical beak structure.
Character P2 must dynamically animate and accurately mirror the exact original facial expressions, head tilts, eyelid movements, and eye gazes of the penguin in P1, perfectly syncing with the penguin's original dancing gestures and choreography.
Preserve everything else exactly from P1:
- the original pure white background, lighting, and shadows
- the penguin's exact body movements, flipper gestures, and poses
- the 3D animation style, the soft fur texture, and the overall round body proportions
- the video timing, camera framing, and camera motion
Accurately preserve the identity and design of Character P2, ensuring the facial color, style, or features are recognizable, yet naturally adapted to the 3D cartoon face of the penguin.
The replacement must remain stable and consistent in every frame. Match the original character’s lighting, perspective, scale, depth, and motion blur naturally.
Do not change the pure white background, the penguin's body, beak, or fur. Do not add extra characters, accessories, objects, text, or effects. Avoid face distortion, structural bleeding, flickering, duplicated limbs, or breaking the penguin's original 3D modeling boundaries.